Wednesday 22 February 2012

Ear Modelling

One of the hardest parts to model on a human head are the ears, as they are quite complexly shaped with dips and ridges that morph and blend together. However after quite a bit of experience modeling organic things like faces I felt I could accomplish this task. It was indeed very hard to model the ear and took roughly the same amount of time it would take for me to model the majority of a head, but thankfully our tutor and done an easy step by step method of modelling an ear which made things a lot easier.




I am very happy with the way that the ear turned out as it does look very organic, like an actual ear and I am very proud of the fact that I was able to model an ear as I can hardly draw one.

Face Modelling Continued again

Following some slight experimentation with alternative modelling methods and modelling different heads using different templates, with and without edge loops shown I then modelled another head, although this time round it was an old man with wrinkles and with one eyebrow raised above the other and so the edge loops with this head was going to be slightly different.



As you can see the edge loops around his left eyebrow have been raised to account for his quizzical expression on his face. I thought this head went very well, although the edge loops seemed to get lost around the mouth and the poly count sharply increases here and there as well which makes the model look a little odd, but other than that I thought it went very well.

Face Modelling

Next I was tasked with modelling another head from a selection of different templates, a face with edge loops shown, a 3d modelled face but with no edge loops shown, and photos taken from the front and side of a man. Since I wanted to challenge myself, I chose to model the man.

Firstly I had to draw where the edge loops would go on the templates to act as a guide for me whilst I modelled as I didnt want to challenge myself too much. Drawing in the edge loops itself was fairly hard and needed some help to do it, so I copied over templates of another head, lowered it's opacity and used it as a guide for drawing in my guide lines.
 

 With my templates competed I could then begin modelling the head. Although even with the edge loops drawn on to the templates I still found it quite difficult to model as they didn't line up and so had to use them only as a rough guide. Further more the templats were a little off and I hadn't picked up on this until I wasmodelling which through me off a little bit.


Despite making a good effort the 3D head still did have some issues such as the nose and the cheeks as they both looked rather rigid. Furthermore I found that the mouth was very flat and that the face in general was rather flat, although I still enjoyed modelling this head and I feel I have gained some more experience in modelling faces.
 

Head Modelling Continued

I have also looked at an alternative method of modelling heads in 3Ds max which had you manipulate a plane that stretched from the ear to the mouth which only felt weird and alien to me. Nevertheless I attempted to do it all the same.

 

As you can see the head isn't quite complete and frankly I wouldn't want to finish it off as the method of modelling is very strange, though I can see how it develops into a face, I just feel that poly modelling atround the eye and expanding from there is a better way to go.